NOT QUITE IMMORTAL

The culmination of my game design major. A narrative-heavy 2D puzzle-platformer developed by a small team, on which I acted as product owner and level and puzzle designer.

PIRANHA’S VALLEY

A romhacked Super Mario 64 course. Features an open-world-ish level structure similar to the original game. Probably my strongest work of 3D level design.

GLOBAL PUZZLING SYSTEM

This car navigation-themed puzzle game is an excellent example of my design and documentation process on long-term projects.

Fiendcatcher

A demo build of a work-in-progress turn-based RPG project, focused on showing off combat system features and balancing.

ARCANE PLANE

One of my older works, but one that still holds up quite well. A short adventure game designed and implemented in GameMaker, and featuring original 2D pixel art assets.